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Eslint参考手册

规则 | Rules

prefer-const

在命令行上的--fix选项可以自动修复一些被这条规则反映的问题。

如果一个变量从不重新分配,使用const声明更好。

const 声明告诉读者,“这个变量永远不会被重新分配,”减少认知负荷并提高可维护性。

规则细节

此规则旨在标记使用let关键字声明的变量,但在初始分配后从未重新分配变量。

此规则的错误代码示例:

/*eslint prefer-const: "error"*/
/*eslint-env es6*/

// it's initialized and never reassigned.
let a = 3;
console.log(a);

let a;
a = 0;
console.log(a);

// `i` is redefined (not reassigned) on each loop step.
for (let i in [1, 2, 3]) {
    console.log(i);
}

// `a` is redefined (not reassigned) on each loop step.
for (let a of [1, 2, 3]) {
    console.log(a);
}

此规则的正确代码示例:

/*eslint prefer-const: "error"*/
/*eslint-env es6*/

// using const.
const a = 0;

// it's never initialized.
let a;
console.log(a);

// it's reassigned after initialized.
let a;
a = 0;
a = 1;
console.log(a);

// it's initialized in a different block from the declaration.
let a;
if (true) {
    a = 0;
}
console.log(a);

// it's initialized at a place that we cannot write a variable declaration.
let a;
if (true) a = 0;
console.log(a);

// `i` gets a new binding each iteration
for (const i in [1, 2, 3]) {
  console.log(i);
}

// `a` gets a new binding each iteration
for (const a of [1, 2, 3]) {
  console.log(a);
}

// `end` is never reassigned, but we cannot separate the declarations without modifying the scope.
for (let i = 0, end = 10; i < end; ++i) {
    console.log(a);
}

// suggest to use `no-var` rule.
var b = 3;
console.log(b);

选项

{
    "prefer-const": ["error", {
        "destructuring": "any",
        "ignoreReadBeforeAssign": false
    }]
}

解构

在解构中解决变量的方式。有2个值:

  • "any"(默认) - 如果解构中的任何变量应该是const,则此规则将警告这些变量。
  • "all"- 如果解构中的所有变量应该是const,则此规则会警告变量。否则,忽略它们。

不正确的代码为默认{"destructuring": "any"}选项的示例:

/*eslint prefer-const: "error"*/
/*eslint-env es6*/

let {a, b} = obj;    /*error 'b' is never reassigned, use 'const' instead.*/
a = a + 1;

默认{"destructuring": "any"}选项的正确代码示例:

/*eslint prefer-const: "error"*/
/*eslint-env es6*/

// using const.
const {a: a0, b} = obj;
const a = a0 + 1;

// all variables are reassigned.
let {a, b} = obj;
a = a + 1;
b = b + 1;

{"destructuring": "all"}选项的错误代码示例:

/*eslint prefer-const: ["error", {"destructuring": "all"}]*/
/*eslint-env es6*/

// all of `a` and `b` should be const, so those are warned.
let {a, b} = obj;    /*error 'a' is never reassigned, use 'const' instead.
                             'b' is never reassigned, use 'const' instead.*/

选项的正确代码示例{"destructuring": "all"}

/*eslint prefer-const: ["error", {"destructuring": "all"}]*/
/*eslint-env es6*/

// 'b' is never reassigned, but all of `a` and `b` should not be const, so those are ignored.
let {a, b} = obj;
a = a + 1;

ignoreReadBeforeAssign

这是避免与no-use-before-define规则冲突的选项(无"nofunc"选项)。如果true指定,则此规则将忽略在声明和第一个赋值之间读取的变量。默认是false

{"ignoreReadBeforeAssign": true}选项的正确代码示例:

/*eslint prefer-const: ["error", {"ignoreReadBeforeAssign": true}]*/
/*eslint-env es6*/

let timer;
function initialize() {
    if (foo()) {
        clearInterval(timer);
    }
}
timer = setInterval(initialize, 100);

默认{"ignoreReadBeforeAssign": false}选项的正确代码示例:

/*eslint prefer-const: ["error", {"ignoreReadBeforeAssign": false}]*/
/*eslint-env es6*/

const timer = setInterval(initialize, 100);
function initialize() {
    if (foo()) {
        clearInterval(timer);
    }
}

何时不使用它

如果您不想收到有关初始分配后永远不会重新分配的变量的通知,则可以安全地禁用此规则。

相关规则

  • no-var
  • no-use-before-define

版本

该规则在 ESLint 0.23.0中引入。

资源

  • 规则资源
  • 文档资源

规则 | Rules相关

1.accessor-pairs
2.array-bracket-newline
3.array-bracket-spacing
4.array-callback-return
5.array-element-newline
6.arrow-body-style
7.arrow-parens
8.arrow-spacing
9.block-scoped-var
10.block-spacing
11.brace-style
12.callback-return
13.camelcase
14.capitalized-comments
15.class-methods-use-this
16.comma-dangle
17.comma-spacing
18.comma-style
19.complexity
20.computed-property-spacing
21.consistent-return
22.consistent-this
23.constructor-super
24.curly
25.default-case
26.dot-location
27.dot-notation
28.eol-last
29.eqeqeq
30.for-direction
31.func-call-spacing
32.func-name-matching
33.func-names
34.func-style
35.function-paren-newline
36.generator-star
37.generator-star-spacing
38.getter-return
39.global-require
40.global-strict
41.guard-for-in
42.handle-callback-err
43.id-blacklist
44.id-length
45.id-match
46.implicit-arrow-linebreak
47.indent
48.indent-legacy
49.init-declarations
50.jsx-quotes
51.key-spacing
52.keyword-spacing
53.line-comment-position
54.linebreak-style
55.lines-around-comment
56.lines-around-directive
57.lines-between-class-members
58.max-depth
59.max-len
60.max-lines
61.max-nested-callbacks
62.max-params
63.max-statements
64.max-statements-per-line
65.multiline-comment-style
66.multiline-ternary
67.new-cap
68.new-parens
69.newline-after-var
70.newline-before-return
71.newline-per-chained-call
72.no-alert
73.no-array-constructor
74.no-arrow-condition
75.no-await-in-loop
76.no-bitwise
77.no-buffer-constructor
78.no-caller
79.no-case-declarations
80.no-catch-shadow
81.no-class-assign
82.no-comma-dangle
83.no-compare-neg-zero
84.no-cond-assign
85.no-confusing-arrow
86.no-console
87.no-const-assign
88.no-constant-condition
89.no-continue
90.no-control-regex
91.no-debugger
92.no-delete-var
93.no-div-regex
94.no-dupe-args
95.no-dupe-class-members
96.no-dupe-keys
97.no-duplicate-case
98.no-duplicate-imports
99.no-else-return
100.no-empty
Eslint

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Eslint目录

1.指南 | Guide
2.规则 | Rules