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Erlang 20参考手册

指南:开始 | Guide: Getting started

4.健全 | 4. Robustness

信使例子中有几件事情是错误的A Larger Example。例如,如果用户登录的节点在没有注销的情况下关闭,则用户将保留在服务器中User_List,但客户端消失。这使得用户无法再次登录,因为服务器认为用户已经登录。

或者,如果服务器在发送消息的过程中发生故障,会将发送方客户端永远挂在该await_result函数中会发生什么?

4.1超时

在改进信使程序之前,让我们看看一些通用原则,以乒乓程序为例。回想一下,当“ping”完成时,它通过将原子finished作为消息发送给“pong”来告诉“pong”,这样“pong”也可以完成。让“pong”完成的另一种方法是,如果在某个时间内没有收到来自ping的消息,则使“pong”退出。这可以通过添加超时来完成pong,如以下示例所示:

-module(tut19).

-export([start_ping/1, start_pong/0,  ping/2, pong/0]).

ping(0, Pong_Node) ->
    io:format("ping finished~n", []);

ping(N, Pong_Node) ->
    {pong, Pong_Node} ! {ping, self()},
    receive
        pong ->
            io:format("Ping received pong~n", [])
    end,
    ping(N - 1, Pong_Node).

pong() ->
    receive
        {ping, Ping_PID} ->
            io:format("Pong received ping~n", []),
            Ping_PID ! pong,
            pong()
    after 5000 ->
            io:format("Pong timed out~n", [])
    end.

start_pong() ->
    register(pong, spawn(tut19, pong, [])).

start_ping(Pong_Node) ->
    spawn(tut19, ping, [3, Pong_Node]).

在编译完成并将文件tut19.beam复制到必要的目录后,在(pong @ kosken)上显示以下内容:

(pong@kosken)1> tut19:start_pong().
true
Pong received ping
Pong received ping
Pong received ping
Pong timed out

以下是在(ping @ gollum)上看到的:

(ping@gollum)1> tut19:start_ping(pong@kosken).
<0.36.0>
Ping received pong
Ping received pong
Ping received pong
ping finished   

超时设置为:

pong() ->
    receive
        {ping, Ping_PID} ->
            io:format("Pong received ping~n", []),
            Ping_PID ! pong,
            pong()
    after 5000 ->
            io:format("Pong timed out~n", [])
    end.

超时(after 5000)在receive输入时开始。如果{ping,Ping_PID}收到超时,超时将被取消。如果{ping,Ping_PID}未收到,超时后的操作在5000毫秒后完成。after必须在最后receive,即在之前的所有其他消息接收规范中receive。也可以调用一个为超时返回一个整数的函数:

after pong_timeout() ->

一般来说,比使用超时监控分布式Erlang系统的部分更好。例如,如果您希望在特定时间内发送来自某个外部系统的消息,则超时通常适用于监控外部事件。例如,超时可以用来将用户从信使系统中注销,如果他们还没有访问它,例如十分钟。

4.2错误处理

在详细介绍Erlang系统中的监督和错误处理之前,让我们看看Erlang进程是如何终止的,或者以Erlang术语退出

执行exit(normal)或简单耗尽事情的过程具有正常退出。

遇到运行时错误(例如,除以零,错误匹配,试图调用不存在的函数等等)的进程退出并出现错误,即出现异常。其执行的方法exit(Reason),其中Reason是除了原子的任何Erlang项normal,还具有异常退出。

Erlang进程可以建立到其他Erlang进程的链接。如果一个进程调用link(Other_Pid)它,它会在它自己和被调用的进程之间建立一个双向链接Other_Pid。当一个进程终止时,它会向它所链接的所有进程发送一个叫做信号的东西。

该信号携带有关它被发送的PID和退出原因的信息。

接收正常退出的进程的默认行为是忽略该信号。

上面两种情况下(即异常退出)的默认行为是:

  • 绕过所有消息到接收进程。
  • 切断接收过程。
  • 将相同的错误信号传播到终止进程的链接。

通过这种方式,您可以使用链接将事务中的所有进程连接在一起。如果其中一个进程异常退出,则会终止事务中的所有进程。因为它通常是想创建一个流程并同时链接到它,所以有一个特殊的BIF,spawn_link它的功能与此相同spawn,但也创建了一个与生成的流程的链接。

下面是一个使用链接终止“pong”的乒乓球示例:

-module(tut20).

-export([start/1,  ping/2, pong/0]).

ping(N, Pong_Pid) ->
    link(Pong_Pid),
    ping1(N, Pong_Pid).

ping1(0, _) ->
    exit(ping);

ping1(N, Pong_Pid) ->
    Pong_Pid ! {ping, self()},
    receive
        pong ->
            io:format("Ping received pong~n", [])
    end,
    ping1(N - 1, Pong_Pid).

pong() ->
    receive
        {ping, Ping_PID} ->
            io:format("Pong received ping~n", []),
            Ping_PID ! pong,
            pong()
    end.

start(Ping_Node) ->
    PongPID = spawn(tut20, pong, []),
    spawn(Ping_Node, tut20, ping, [3, PongPID]).
(s1@bill)3> tut20:start(s2@kosken).
Pong received ping
<3820.41.0>
Ping received pong
Pong received ping
Ping received pong
Pong received ping
Ping received pong

这是对乒乓程序的轻微修改,其中两个进程都来自相同的start/1函数,并且“ping”进程可以在单独的节点上生成。注意使用linkBIF。exit(ping)当它结束时“Ping”呼叫,并且这导致退出信号被发送到“pong”,其也终止。

可以修改进程的默认行为,以便在接收到异常退出信号时不会被终止。相反,所有信号都将转换为格式的正常消息,{'EXIT',FromPID,Reason}并添加到接收过程的消息队列末尾。此行为由以下设置:

process_flag(trap_exit, true)

还有其他几个进程标志,请参阅erlang(3)。以这种方式更改过程的默认行为通常不是在标准用户程序中完成的,而是留给OTP中的监督程序。然而,乒乓球节目被修改以说明退出诱捕。

-module(tut21).

-export([start/1,  ping/2, pong/0]).

ping(N, Pong_Pid) ->
    link(Pong_Pid), 
    ping1(N, Pong_Pid).

ping1(0, _) ->
    exit(ping);

ping1(N, Pong_Pid) ->
    Pong_Pid ! {ping, self()},
    receive
        pong ->
            io:format("Ping received pong~n", [])
    end,
    ping1(N - 1, Pong_Pid).

pong() ->
    process_flag(trap_exit, true), 
    pong1().

pong1() ->
    receive
        {ping, Ping_PID} ->
            io:format("Pong received ping~n", []),
            Ping_PID ! pong,
            pong1();
        {'EXIT', From, Reason} ->
            io:format("pong exiting, got ~p~n", [{'EXIT', From, Reason}])
    end.

start(Ping_Node) ->
    PongPID = spawn(tut21, pong, []),
    spawn(Ping_Node, tut21, ping, [3, PongPID]).
(s1@bill)1> tut21:start(s2@gollum).
<3820.39.0>
Pong received ping
Ping received pong
Pong received ping
Ping received pong
Pong received ping
Ping received pong
pong exiting, got {'EXIT',<3820.39.0>,ping}

4.3增加鲁棒性的更大示例

让我们回到messenger程序并添加更改以使其更稳健:

%%% Message passing utility.  
%%% User interface:
%%% login(Name)
%%%     One user at a time can log in from each Erlang node in the
%%%     system messenger: and choose a suitable Name. If the Name
%%%     is already logged in at another node or if someone else is
%%%     already logged in at the same node, login will be rejected
%%%     with a suitable error message.
%%% logoff()
%%%     Logs off anybody at that node
%%% message(ToName, Message)
%%%     sends Message to ToName. Error messages if the user of this 
%%%     function is not logged on or if ToName is not logged on at
%%%     any node.
%%%
%%% One node in the network of Erlang nodes runs a server which maintains
%%% data about the logged on users. The server is registered as "messenger"
%%% Each node where there is a user logged on runs a client process registered
%%% as "mess_client" 
%%%
%%% Protocol between the client processes and the server
%%% ----------------------------------------------------
%%% 
%%% To server: {ClientPid, logon, UserName}
%%% Reply {messenger, stop, user_exists_at_other_node} stops the client
%%% Reply {messenger, logged_on} logon was successful
%%%
%%% When the client terminates for some reason
%%% To server: {'EXIT', ClientPid, Reason}
%%%
%%% To server: {ClientPid, message_to, ToName, Message} send a message
%%% Reply: {messenger, stop, you_are_not_logged_on} stops the client
%%% Reply: {messenger, receiver_not_found} no user with this name logged on
%%% Reply: {messenger, sent} Message has been sent (but no guarantee)
%%%
%%% To client: {message_from, Name, Message},
%%%
%%% Protocol between the "commands" and the client
%%% ---------------------------------------------- 
%%%
%%% Started: messenger:client(Server_Node, Name)
%%% To client: logoff
%%% To client: {message_to, ToName, Message}
%%%
%%% Configuration: change the server_node() function to return the
%%% name of the node where the messenger server runs

-module(messenger).
-export([start_server/0, server/0, 
         logon/1, logoff/0, message/2, client/2]).

%%% Change the function below to return the name of the node where the
%%% messenger server runs
server_node() ->
    messenger@super.

%%% This is the server process for the "messenger"
%%% the user list has the format [{ClientPid1, Name1},{ClientPid22, Name2},...]
server() ->
    process_flag(trap_exit, true),
    server([]).

server(User_List) ->
    receive
        {From, logon, Name} ->
            New_User_List = server_logon(From, Name, User_List),
            server(New_User_List);
        {'EXIT', From, _} ->
            New_User_List = server_logoff(From, User_List),
            server(New_User_List);
        {From, message_to, To, Message} ->
            server_transfer(From, To, Message, User_List),
            io:format("list is now: ~p~n", [User_List]),
            server(User_List)
    end.

%%% Start the server
start_server() ->
    register(messenger, spawn(messenger, server, [])).

%%% Server adds a new user to the user list
server_logon(From, Name, User_List) ->
    %% check if logged on anywhere else
    case lists:keymember(Name, 2, User_List) of
        true ->
            From ! {messenger, stop, user_exists_at_other_node},  %reject logon
            User_List;
        false ->
            From ! {messenger, logged_on},
            link(From),
            [{From, Name} | User_List]        %add user to the list
    end.

%%% Server deletes a user from the user list
server_logoff(From, User_List) ->
    lists:keydelete(From, 1, User_List).


%%% Server transfers a message between user
server_transfer(From, To, Message, User_List) ->
    %% check that the user is logged on and who he is
    case lists:keysearch(From, 1, User_List) of
        false ->
            From ! {messenger, stop, you_are_not_logged_on};
        {value, {_, Name}} ->
            server_transfer(From, Name, To, Message, User_List)
    end.

%%% If the user exists, send the message
server_transfer(From, Name, To, Message, User_List) ->
    %% Find the receiver and send the message
    case lists:keysearch(To, 2, User_List) of
        false ->
            From ! {messenger, receiver_not_found};
        {value, {ToPid, To}} ->
            ToPid ! {message_from, Name, Message}, 
            From ! {messenger, sent} 
    end.

%%% User Commands
logon(Name) ->
    case whereis(mess_client) of 
        undefined ->
            register(mess_client, 
                     spawn(messenger, client, [server_node(), Name]));
        _ -> already_logged_on
    end.

logoff() ->
    mess_client ! logoff.

message(ToName, Message) ->
    case whereis(mess_client) of % Test if the client is running
        undefined ->
            not_logged_on;
        _ -> mess_client ! {message_to, ToName, Message},
             ok
end.

%%% The client process which runs on each user node
client(Server_Node, Name) ->
    {messenger, Server_Node} ! {self(), logon, Name},
    await_result(),
    client(Server_Node).

client(Server_Node) ->
    receive
        logoff ->
            exit(normal);
        {message_to, ToName, Message} ->
            {messenger, Server_Node} ! {self(), message_to, ToName, Message},
            await_result();
        {message_from, FromName, Message} ->
            io:format("Message from ~p: ~p~n", [FromName, Message])
    end,
    client(Server_Node).

%%% wait for a response from the server
await_result() ->
    receive
        {messenger, stop, Why} -> % Stop the client 
            io:format("~p~n", [Why]),
            exit(normal);
        {messenger, What} ->  % Normal response
            io:format("~p~n", [What])
    after 5000 ->
            io:format("No response from server~n", []),
            exit(timeout)
    end.

增加了下列更改:

信使服务器陷阱退出。如果它收到退出信号,{'EXIT',From,Reason}这意味着客户端进程已终止或无法访问,原因如下:

  • 用户已注销(“注销”消息被删除)。
  • 到客户端的网络连接中断。
  • 客户端进程所在的节点已经关闭。
  • 客户端进程进行了一些非法操作。

如果收到如上所述的退出信号,则使用该功能{From,Name}从服务器删除元组。如果服务器运行的节点出现故障,则会向所有客户端进程发送退出信号(由系统自动生成):导致所有客户端进程终止。User_Listserver_logoff{'EXIT',MessengerPID,noconnection}

另外,该await_result功能中引入了五秒的超时。也就是说,如果服务器在五秒内(5000毫秒)内没有回复,则客户端终止。这仅在客户端和服务器链接之前的登录顺序中需要。

一个有趣的例子是,如果客户端在服务器链接到它之前终止。由于链接到一个不存在的进程会导致一个退出信号{'EXIT',From,noproc}被自动生成,因此这被处理。这就好像该过程在链接操作之后立即终止。

Erlang 20

Erlang 是一种通用的面向并发的编程语言,可应付大规模开发活动的程序设计语言和运行环境。

主页 https://www.erlang.org/
源码 https://github.com/erlang/otp
版本 20
发布版本 20.1